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Design-It-Yourself Equipment: The sequel allows the player to put different weapons and systems on ship/station hardpoints.If you intercept them with even so much as a single destroyer, then order it to retreat as soon as combat starts, once the battle is over the Dargslan fleet will return to base to re-arm and repair. Artificial Stupidity: The Dargslans always use max fleets of 3 flagships, 25 destroyers and 70 fighters, and they're fast and powerful enough that only top tier endgame quipment has a chance against them toe-to-toe.However, if any of the ships are destroyed, so are the tanks they're transporting. The sequel has each capital ship be able to transport a number of tanks, so a large fleet can transport a lot of tanks. A flagship in the first game can only transport so many tanks. The sequel doesn't put a cap on the number of ships in a fleet. However, the cap is not enforced when merging fleets. Arbitrary Headcount Limit: In the first game, a fleet is maxed out at 28 capital ships and 180 fighters.Now it has an open source remake written in Java found here. Many of the other races are, eventually, revealed to be Transplanted Humans, whose physiology was altered to survive on their colonies and who, eventually, broke away from humanity. The three main factions in the game are the Solarian Federation (which appears to be the successor to the Galactic Empire), the Shinari Republic (a race of master spies and traders), and the Kra'hen Empire (a vicious extragalactic race known to collect heads of their fallen enemies incapable of espionage or trade but also can't be spied upon). Placing trading ports on planets allows the purchase and sale of alien ships and tanks.
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Also, unlike the first game, fighters are now able to form their own fleets and travel between stars, albeit at the minimum speed. Flagships have been removed, and any capital ship may carry a certain number of tanks. Tactics also matter much less here as opposed to numbers and firepower.
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Additionally, space combat has been radically altered: fighters are no longer under direct control and are, instead, subject only to the "attack-defend" behavior slider. However, none of the factions of the first game make it into the sequel. The sequel has improved graphics and three campaigns. If the player takes too long to complete the "training" missions, he/she may find the galaxy already in Dargslan hands when the main portion is unlocked. The main antagonist in the campaign is the Dargslan Kingdom.
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The galaxy is full of both alien races and factions that broke off from the Empire. Each rank unlocks more features and a larger map. As the storyline plays out, the player's rank increases from Lieutenant all the way to Grand Admiral. The single-player campaign takes place in the 3200s and involves the Player Character Dante Johnson of the Galactic Empire being given command of a destroyer and three fighters to start, as well as three colonies. Invasions involve the attacker landing tanks to take out the defending tanks and any ground-based defenses. The player can order ships to move and fire. Depending on the number of ships, they may show up individually or in groups. When encountering an enemy fleet, the game switches to the space battle view.
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Like the main screen, all battles (both space and ground) are in real-time. The player also manages research, diplomacy, taxes, and spies. Flagships are also the most powerful ships in the fleet. Only flagships can carry invasion forces (made up of various tanks and support vehicles). Fleets consist of capital ships and fighters. Invasions are also played out in this view. residences, power plants, hospitals, factories) to improve them. Planetary view allows player to manage colonies by purchasing various buildings (e.g. The main view is galactic, showing the explored space from the "top" with stars, planets, and fleets. The game has multiple views: galactic, planetary, space battle. In IG, the player takes control of an interstellar empire on a 2D map.